2016-12-27/28 Next Patch Details
As I have previously mentioned, I will be providing two “Final Ultimate Patches” for Ultima IX. I have just drafted the list of 52 items for development for the first of these patches. It...
As I have previously mentioned, I will be providing two “Final Ultimate Patches” for Ultima IX. I have just drafted the list of 52 items for development for the first of these patches. It...
For those of you who are regularly on UDIC Facebook, you will probably have seen me comment on Forgotten World’s status. For those who haven’t seen my comments, the gist is that I’ve been...
{Note: post made in 2024 based on comments made in 2016} Firstknight posted over at the Ultima Codex BB project page: I officialy confirm here ;-), that the 2011 R3 Release includes everthing of...
So what news do I have? Well there is some big behind-the-scenes work that is going on right now. In addition, I have been working on a bit of design work here and there. ...
{Note: post made in 2024 based on comments made in 2015} Firstknight posted over at the Ultima Codex BB project page: Hi Folks, Looks like a new year has started, so time for an...
After running into that crash with my work in progress patch, I found myself needing to devote a much greater share of my time to my career. I haven’t been able to spend any...
A quick update about the patch. I’ve found a rather annoying crash issue with one of my changes, so I’ll be dealing with that over the next few days. I’ve also found it difficult...
It has been almost a month and I have some important news to relate. First up, our editor can now alter and add fixed objects. For some clarification, Ultima IX’s maps are split into...
So what has been happening since March. Well, I had a lot of distractions in April and my summer was particularly busy and demotivating. Also much of the past 6 weeks have been spent...
Hello again, I’ve found myself tracking down memory lane (with the aide of the Wayback machine) and I’ve found a few things that I’ve sent toward to the Codex. Anyway, I got to going...