2011-03-22 Beauitiful Britannia 2011 R2 – Reworked Water and Grass

Now I’ve finished one of the most difficult tasks so far, and created a new set of water textures.

I have to mention that the texture edges could be seenable, especially when nearby and under certain view angles, but this was also the case with the original texture set. The reason is, that the textures of this set are changed and rotated very often within the animation sequence. However, I tried to find a good compromise, and the whole effect is definitly an improvement, especially when seen in movement.

Further I’ve reworked the grass texture, it now has more contrast, and looks better, when seen from the distance.

The latest two “Awesome screens” (#17) gives an impression, how this all looks like.

Viriathus makes a good progress on the LB castle tetxures, so expect some fresh screens here soon.

Firstknight

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